Editor’s be aware: This submit is a part of our weekly Within the NVIDIA Studio collection, which celebrates featured artists, provides artistic suggestions and methods, and demonstrates how NVIDIA Studio expertise accelerates artistic workflows.
3D phenom FESQ joins us Within the NVIDIA Studio this week to share his sensational and surreal animation Double/Sided in addition to an inside look into his artistic workflow.
Double/Sided is deeply private to FESQ, who mentioned the piece “interprets very well to a sure interval of my life after I was juggling each a programmer profession and an artist profession.”
He candidly admitted “that point was fairly laborious on me with some intense work hours, so I had the fixed lingering feeling that I wanted to decide on one or the opposite.”
The piece eloquently and cleverly shows this duality with flowers representing nature and FESQ’s ardour for creativity, whereas the cranium comprises parts of tech, all with a futuristic cyberpunk aesthetic.
Double/Sided, like most of FESQ’s tasks, was rigorously researched and concepted, utilizing Figma to create moodboards and collect visible references. Literal stick figures and sketches enable him to put out doable compositions and configurations, scanned into Figma, complementing his moodboard, which ready him to start the 3D stage.
FESQ deployed Cinema 4D to construct out the bottom mannequin for the cranium. Cinema 4D let him choose from well-liked GPU-accelerated 3D renderers, corresponding to V-Ray, OctaneRender and Redshift, giving him the liberty to modify relying on which renderer is extra advantageous.
As his system is supplied with a GeForce RTX 3080 Ti GPU, the viewport turns into GPU-accelerated, enabling clean interactivity whereas enhancing the 3D mannequin. Happy with the look, FESQ turned his consideration in the direction of creating supplemental belongings that had been positioned on the cranium, such because the flowers and electrical emitters. FESQ usually tabs Daz Studio at this level in his tasks. Whereas not wanted with Double/Sided, Daz provides the largest 3D mannequin library with a wide array of free and premium 3D content material, and artists profit from its RTX-accelerated AI denoiser.
FESQ shortly renders out high-quality information along with his GPU’s RTX-accelerated NVIDIA Iray renderer, saving helpful time with out having to attend.
Subsequent, FESQ pivoted to Adobe Substance 3D Painter to use colours and textures. This “could be one of the necessary facets of my work,” he said.
And for good purpose, as FESQ is colorblind. One of many tougher facets in his artistic work is distinguishing between totally different colours. This makes FESQ’s skill to create gorgeous, vibrant artwork all of the extra spectacular.
FESQ then utilized numerous colours and lightweight supplies on to his 3D mannequin. NVIDIA RTX and NVIDIA Iray expertise within the viewport enabled him to ideate in actual time and use ray-traced baking for quicker rendering speeds — all accelerated by his GPU.
He returned to Cinema 4D to rig the asset, apply meshes and end animating the scene, leaving ultimate composite work to be accomplished in Adobe After Results.
Realism could be additional enhanced by including correct depth results. For extra insights, watch FESQ’s Studio Session tutorial Utilizing MoGraph to Create Depth in Animations in Cinema 4D & Redshift.
Right here FESQ used the Lumetri Shade impact panel to use professional-quality grading and coloration correction instruments to the animation, immediately on his timeline, with GPU-accelerated velocity. The Glow function, additionally GPU accelerated, added the neon gentle look that makes Double/Sided merely gorgeous.
For recommendations on the way to create neon cables like these, take a look at FESQ’s Studio Session tutorial Simply Create Animated Neon Cables in Cinema 4D & Redshift to carry animated items to life.
FESQ couldn’t ponder how he’d full his imaginative and prescient with out his GPU, noting “just about my total workflow depends on GPU acceleration.”
Artists in search of methods to create surreal landscapes can view FESQ’s Studio Session tutorial Creating Surreal Landscapes Utilizing Cloners in Cinema 4D & Redshift.
Take a look at FESQ’s Instagram for a sampling of his work.